It’s kind of like how swimming was a skill in the original Deus Ex. What’s really phenomenal is how certain pathways are blocked off without certain augments, but it doesn’t prevent you from finding a creative way in. There were some problems with the boss fights, but overall the game was an excellent example of how to integrate the old with the new.Ĭan you spot the hidden path in this picture? The world it created meshed with the original, but felt unique enough that it wasn’t a rehash. Players could customize their Adam Jensen, loading out to go stealth, lethal, nonlethal, combat, or various other in-between options.
In a market being dominated by titles like Halo and CoD, it offered a more tactical and thoughtful experience. It’s a hauntingly prophetic reflection of how gaming has evolved.Įight years later, Deus Ex: Human Revolution released and reminded us why we like more RPG in our shooter hybrids. I remember having to buy a new graphics card just to run it. The combat was solid, but a lot of the more creative paths and options were gone. Augment choices were simplistic, with the black market option near unilaterally better. Though well received at the time, it’s remembered as falling far short of its predecessor in both design and narrative. Which is why it sucked when Deus Ex: Invisible War came around and thoroughly let everyone down.